Warriors:
Clan Rat:
Action Points: 6
Attacks: 1
Armour: 3+
Range Attacks: N/A
Range: N/A
Slave:
Action Points: 6
Attacks: 1
Armour: 2+
Range Attacks: N/A
Range: N/A
Giant Rat:
Action Points: 3
Attacks: 1
Armour: 3+
Range Attacks: N/A
Range: N/A
Special Rules:
Speedy: May turn without spending an action point, and move 2 squares for each point spent on movement
Characters:
Gutter Runner:
Action Points: 8
Attacks: 3
Armour: 3+
Range Attacks: N/A
Range: N/A
Wounds: 2
Luck: 4
Special Rules:
Speedy: May turn without spending an action point, and move 2 squares for each point spent on movement
Acrobatic: May move through enemy bases if it has enough AP to completely clear the base
Engineer:
Action Points: 6
Attacks: 1
Armour: 4+
Range Attacks: 3*
Range: 10
Wounds: 2
Luck: 2
Special Rules:
Zappy: The engineer may charge up ranged attacks just as other warriors can charge up normal attacks, obtaining a +1 bonus for each AP spent.
Plague Monk:
Action Points: 6
Attacks: 2
Armour: 5+
Range Attacks: N/A
Range: N/A
Wounds: 3
Luck: 2
Special Rules:
Flail: The Plague Monk may make a flail attack instead of a normal attack; this allows it to resolve one attack against every enemy in base contact
Frenzy: The Plague Monk must move towards the nearest enemy if it is not in contact at the start of its turn. The Plague Monk may make two standard attacks for each AP spent.
Thursday, February 26, 2009
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